Mouse is not captured when switching between clients when running PIE

Tools - Mar 14, 2016

If the user launches multiple clients with PIE, the mouse will only be captured by the last client launched. If the user Alt+tabs to another window than the mouse will not get captured and they will ...

Landscape Visibility Tool crashes editor

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

'Launch On' feature for iOS is causing the build to fail from a Mac

UE - Platform - Mobile - May 15, 2015

If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Jan 13, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...

Spawn Actor from Class does not compile correctly when calling a child blueprint from a parent blueprint

UE - Gameplay - Blueprint - Dec 19, 2014

Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...

Editor no longer saves the layout through the editor menu

Tools - Apr 8, 2015

If you re-position the editor windows and hit save layout, the layout is not saved. ...

Landscape 'crack free displacement' option causes landscape layer coords and UVs to be wrong

UE - LD & Modeling - Terrain - Landscape - Aug 25, 2015

If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...