Default World Grid Material Crashes on Launch in Forward Rendering Mode

UE - Graphics Features - Sep 26, 2016

When Launching, the level will crash as long as the world grid material is applied in the scene and needs to be compiled. If you attempt to package the project it will fail with the error "unable to ...

Post Process Material Can Only Be Applied Once as Blendable Element

UE - Graphics Features - Sep 26, 2016

If you apply the same material more than once as a blendable element the effects will not stack. Only one of the materials will be taken into account. However, if you make a copy and apply that it w ...

Editor crash when adding a spline component after having deleted another spline component

UE - Gameplay - Sep 26, 2016

After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...

Bisecting a BSP with another BSP with an axis scale value at < .25 breaks bsp faces

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2016

Bisecting a BSP with another BSP with an axis scale value at a value < .25 breaks bsp faces, causing them to no longer render correctly. NOTES The value at which this begins to occur is 0.249992 ...

Crash when after playing media that requires a different conversion shader

Media Framework - Sep 24, 2016

The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...

A build may fail in Visual Studio if a space is added after the # in an include pre-processor instruction to allow a struct in one header file to reference a struct in the other

UE - Foundation - Core - Sep 23, 2016

A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...

Standalone window played from editor hits assert Index >= 0 in UObjectArray

UE - Gameplay - Blueprint - Sep 23, 2016

Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...

Fullscreen Not Functioning when Windows Task Bar is Docked Vertically on the Left

Tools - Sep 23, 2016

If the Windows Taskbar is docked on the right side of the screen, when Playing in Editor (Standalone Mode) game AND/OR a final packaged game, entering fullscreen results in the game window opening t ...

Directional Stationary lighting does not shadow properly in 4.13

UE - Platform - Mobile - Sep 23, 2016

This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...