A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...
The Shift + Leftclick selection range appears to break when selecting something in the World Outliner first followed by clicking something in the Viewport and then shift selecting a range back in th ...
Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...
Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...
It seemed to be white at 4.19, but it seems to be red at 4.20. I found out that there seems to be a cause for initialization of Mesh Attributes. As a result of fixing this, it is now displayed in wh ...
Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...
Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...
When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...