AbilitySystemComponent::NotifyAbilityEnded Can Crash due to Callbacks Invalidation Specs

UE - Gameplay - Gameplay Ability System - Oct 11, 2023

Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...

"Error Provision not found" even though the provision is present and valid in 4.13.1

UE - Platform - Mobile - Oct 31, 2016

A few users are reporting on the Answer Hub and in the Forums that they are getting the following error in their output logs: "Error Provision not found" even though the provision is present and va ...

Nested code component causes ensure in blueprint's child blueprint

UE - Gameplay - Blueprint - Aug 25, 2017

When a component class (base) contains a component property (Nested) adding the base component to a blueprint and changing the position of the component will update the base and nested components as ...

Crash Opening Editor with Vulkan - Fatal Error - RenderingThread.cpp

UE - Rendering Architecture - RHI - Mar 15, 2019

Editor crashes when opening to project browser on Linux. Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819] Rendering thread exceptio ...

Solidworks exporter installation does not proceed

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 9, 2021

3 users reported the same issue. DEBUG: Error 2203: Database: 1031. Cannot open database file. System error -2147287038  or DEBUG: Error 2203: Database: 1036. Cannot open database file. System err ...

[AI] BTService_RunEQS has rare crash during OnQueryFinished

UE - AI - BehaviorTree - Nov 9, 2023

The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...

Optimize Data Layer runtime state replication

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 7, 2023

[Link Removed]This issue occurs only when I have a lot of RDLs (I tested 2500 and 1600). I tested with 6 RDLs and had no issuesI also noticed in the server log an error when a lot of RDLs are presen ...

UPrimitiveComponent mouse events when underneath Slate widgets not correct

UE - Editor - UI Systems - Slate - Jan 7, 2016

Licensee is adding a widget to the viewport overlay via AddViewportWidgetContent(). The widget receives mouse input when hovered. They return unhandled from all their widget's onmouse functions and ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

Yaw input is not always applied as expected depending on whether the yaw input function is called in the Player Controller Blueprint vs in the Character Blueprint

UE - Gameplay - Blueprint - Nov 20, 2018

In the attached project, the controller Blueprint is set to apply rotation based on a pair of bool values indicating whether the A (Rotate Left) or D (Rotate Right) keys are pressed. The controller ...