The HISM on the right has 4 instances light the ISM on the left, but only one instance works with the mesh decal material. [Image Removed] ...
This buffer overrun is probably caused by the ExportParticleDataToBlueprint module does not respecting the GPUAllocation Fixed Size setting in the module. In fact, out-of-range export data is not c ...
It has a common chunking visual artifacts that lot's of triangular Translucent overlap once Ribbon's width is big and twisted heavily facing to Camera [Image Removed] It can be fixed by adding mor ...
Generated from CrashReporter ...
It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Regression - YES Shader compilation failure crash with DX12, Tesselation, Instanced Stereo, and Hierarchical ...
This is likely "by design", but the licensee is requesting a warning in base materials for disconnected logic that does not work, which they are reporting as a nuisance during development. Instance ...