deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...
The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...
We need to better detect when we need to flush to avoid hitting the RDG limit. There is no test project at the moment, more details can be found here ...
Unreal freeze on 35% and after crash Crash Report: [Link Removed] ...
Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...