FIndexedCurve::KeyHandlesToIndices not replicated causing crash.

Tools - Sep 1, 2016

FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

Crash opening multiple UMG assets

UE - Anim - Sequencer - Aug 3, 2016

Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

Cross compiler crashing with custom expressions

UE - Graphics Features - Dec 5, 2016

This looks like a bug with shader pipeline compilation and custom expressions. ...

[CrashReport] Linux Crash in FActiveSound::GetWorld()

UE - Platform - Linux - Aug 11, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...

DWG file crashes ODA translator

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 23, 2018

Maybe an issue with the file as eDrawings cannot open it. ...

Distro GearVR package crashes on open

UE - Platform - XR - Jun 20, 2019

Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...

Crash when diffing a blueprint with circular dependency

UE - Gameplay - Blueprint Editor - Oct 28, 2019

Crash when changing "MaximumTextureSize" in "LeaveExistingMips" state

UE - Editor - Content Pipeline - Import and Export - Dec 2, 2019

No problem with 4.22.3 ...