Android Vulkan Preview is black when Play in VR

UE - Platform - XR - Aug 25, 2021

Integrat PhysX crash fixes

UE - Simulation - Physics - Solver - Aug 24, 2021

Make Binary Config setting has typo in the tooltip

Tools - Aug 24, 2021

There is currently a typo in the Make Binary Config option tooltip text. It currently says, "If enabled, staging will make a binary config fie for faster loading." Instead, the text should read "If ...

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Voice Management - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...

Sometimes when Sequencer window refreshes the mute property on tracks are toggled

UE - Anim - Sequencer - Aug 23, 2021

Issue was noticed by Grayson in For.tnite/Main. Regression: No this occurred similarly in 4.27 still not 100% repro but some modification in sequence triggered toggling the mute track ...

RGB/UINT10 HDR Format not using ST.2084

UE - Rendering Architecture - RHI - Aug 23, 2021

Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...

Evaluate WPO for Foliage(HISM) is based on Local Space?

UE - Graphics Features - Lumen - Aug 21, 2021