A similar problem can be seen with Virtual Shadow Map. It switches to a distinct shadow after a certain distance. ...
When change the shading model, can also change the blend mode. ...
This is not a regression. After creating a C++ based Game Instance the Editor crashes if you compile twice then play and stop. ...
Normally during seamless travel, the GameMode and GameState are only kept when traveling to the transition map, not when going from the transition map to the destination. If these actors are kept al ...
Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...
Watching variables within states seems to be broken. See repro steps for details. ...
When View Changelists window is opened, users are reporting slowdowns from actions such as moving actors (external actors). ...
One of our customers reported on UDN that sphere trace in control rig only works with actor with the collision object type of "World Static". Is that by design or a bug? ...
When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...
Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...