The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect. ...
Retainer box has minus size occurs crash when PIE, standalone and package. Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties(). ...
"When translating some geographic data into a .OBJ, and importing into UE4. More than 165 of the meshes work. Some, i am having a hard time with. I've attached an example. AUT-mesh.obj is one of the ...
Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...
As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...
When switching to a sequence where the current time is not in the target view range the PreAnimatedState of the new sequence will be saved before restoring the PreAnimatedState of the old sequence. ...
New Text 3D plugin does not process contextual analysis for Arabic Expected: Arabic characters should change shape based on the placement of a letter in a word (similar to how in English, a letter c ...
The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...
Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe The Blueprint node "Get Actors" for Layers in the Level Blueprint causes an instant crash in a built developm ...