NavMesh does not build correctly to SkeletalMesh collision

UE - AI - Mar 16, 2015

NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...

Texture Sample Parameters cause error when used in Make Material Attributes Material Function

UE - Graphics Features - Mar 17, 2015

When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...

When using seamless travel in combination with the console command "Server Travel LevelName" Event End play nodes do not get a chance to fire off

UE - Gameplay - May 20, 2015

Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...

Game shifts position when switching between fullscreen and windowed mode

Tools - May 21, 2015

A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...

This Blueprint will not compile and causes a crash in 4.8

UE - Simulation - Physics - Mar 18, 2015

The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...

UMG animations do not play on 3D widgets when using events that fire off after event construct

UE - Editor - UI Systems - Mar 20, 2015

If the event that is used to start the animation was not done so during the construction of the widget, the 3D widget will not animate. An example: Using a button to activate an animation will not w ...

Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

OnOpening for the ComboBox(string) fires off when ever the widget is clicked not just when opening

UE - Editor - UI Systems - May 26, 2015

The Combo box (String)'s On Opening event fires off whenever the user clicks the combo box. This means that the opening event will fire off on closing as well as opening. ...

NavLinkCustomComponent fail to register if loaded with the level

UE - AI - May 29, 2015

NavLinks are failing to work due to UNavLinkCustomComponent::OnRegister being called before the creation of the UNavigationSystem. This results in the NavLinkUserID remaining 0 and the link never tr ...

The "Get Input Touch state" node does not return false for the "Is Currently Pressed" pin when dragging of screen

UE - Gameplay - Input - Apr 2, 2015

If the user presses down and drags off screen without lifting their finger/releasing mouse button then the "Get Input Touch State" node does not return false (for the Is Currently pressed pin). It c ...