The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash. ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...
App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...
The issue comes from sorting being abled while having a scene capture actor. The enclosed 7z contains assets relevant to reproducing the issue. ...
UDN case : [Link Removed] We are seeing a crash in UAnimInstance::DisplayDebug() at the following line: FString MontageEntry = FString::Printf(TEXT("%i) %s CurrSec: %s NextSec: %s W:%.2f DW:%.2f ...
From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...