Renaming a layer in an AnimationLayerInterface can cause issues where that layer doesn't bind properly, depending on which assets are open at the time. It works correctly if you rename a layer in a ...
naming box collision in player character renames overlap begin event in actor calling player character ...
Assertion thrown while deleting a Curve from a Control Rig asset. ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...
FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...
Blueprint events associated with a component within a blueprint graph do not cause compilation errors in either a base or child blueprint if the component is then deleted, leaving the event behind w ...
If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...