Animation Layer Interface layer renaming issues

UE - Runtime - Animation - Oct 21, 2021

Renaming a layer in an AnimationLayerInterface can cause issues where that layer doesn't bind properly, depending on which assets are open at the time. It works correctly if you rename a layer in a ...

naming box collision in player character renames overlap begin event in actor calling player character

UE - Gameplay - Blueprint - Jan 28, 2016

naming box collision in player character renames overlap begin event in actor calling player character ...

Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231

UE - CAPT - Control Rig - Apr 1, 2022

Assertion thrown while deleting a Curve from a Control Rig asset.  ...

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor

UE - Gameplay - Blueprint - Sep 3, 2015

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...

FMovieSceneTrackCompilerArgs :: DefaultCompletionMode Becomes Undefined Value Using Add New Camera and CameraCut Button of Sequencer

UE - Anim - Sequencer - Apr 27, 2018

FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...

Binding to a component event in blueprint and then deleting the component does not cause compiler errors on remaining events

UE - Gameplay - Blueprint Compiler - Feb 7, 2020

Blueprint events associated with a component within a blueprint graph do not cause compilation errors in either a base or child blueprint if the component is then deleted, leaving the event behind w ...

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible

UE - CAPT - Tools - Jul 31, 2025

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...

Renaming a function for a text block and switching tabs will cause editor to crash

Tools - Oct 28, 2014

If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...

Tools>Debug>Modules button may not appear

UE - Editor - Oct 26, 2022

This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...