In the Cloth level in Content Examples, the cloth meshes at display 1.6 (Self Collision) are spinning and are being lifted into the air. This isn't consistent with the same assets in //UE4/Main. ...
In BaseEngine.ini,Comment says "DerivedDataBackendGraph is the default graph" - this information needs to be updated to mention that launcher installs of the engine would use "InstalledDerivedDataB ...
Font rendering for some Japanese fonts is not working reliably, in terms of font height. In some cases, vertical truncation is happening, and in other cases font displays extra vertical space. ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...
The user is not prompted to restart the editor when they enable the Facial Animation Importer in the Experimental settings. A restart is required to be able to use the tool. ...
The user on this answerhub thread has reported a strange issue with bloom when using metal on newer ios devices. It looks like the material is creating NaNs or overflowing producing errors in the bl ...
Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...