There is a bug with Blueprint structs having FInstancedStruct as a property. If you modify the DefaultValues of any property of an FInstancedStruct inside the blueprint struct asset, an ensure will ...
Video of issue provided by licensee can be seen here - [Link Removed] ...
Given a Movable Light with a Movable Mesh with enabled Self Shadow Only, the mesh will not cast inset shadows (despite this option begin forced to true according to Tooltip) unless the mesh is selec ...
Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...
A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...
A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
CHANGELIST: 2107728 BRANCH: UE4 DESCRIPTION: Unchecking the Actor Hidden in Game checkbox is not allowing a Note or an Ambient Sound be visible when played in the editor QA REGRESSION? NO ...
Multiple users on AnswerHub and forums have reported seeing very large increases on their packaged Android projects. One user reported being unable to get the Tappy project itself down to less than ...
When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...