Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual ...
This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares some similarities to [Link Removed] Source Conte ...
This is a common crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack seems to be the same as [Link Removed], which ...
According to Licensee this problem seems to be caused by the time to sample the data. By changing the time to frame number, the import seems to be successful. \Engine\Plugins\Experimental\AlembicI ...
UActorChannel::SetChannelActor contains old code to synchronize the channel sequence numbers for a connection if the channel index is reused. This seems unnecessary now that we intentionally update ...
Add this code to a function you call from a blue utility widget or any other way to start the import with this code.TArray<UAssetImportTask*> ImportTasks; for (int32 i = 0; i < cFC.Files.Num(); i++) ...
You will hit the ensure condition: LogOutputDevice: Error: Ensure condition failed: !SeenPaths.Contains(CurrentPath) in Engine\Source\Runtime\CoreUObject\Private\Misc\RedirectCollector.cpp] [Line ...
Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
Editor is crashing when removing and Additive layer Track in persona. Editor also crashes if the curve is disabled rather than deleted. This is a regression from 4.13 ...