Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...
This seems to occur when the subobject is considered unreachable but is not yet pending kill/marked as garbage. In this case, IsValid returns true while FWeakObjectPtr::Get returns nullptr for the o ...
Certain interactions between a Rect Light with a Light Function and a Post-Process volume lead to a check() when compiling a Ray Tracing PSO for tracing lights. This check() only happens when shader ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
Crash Reporter Link: [Link Removed] User's description in Crash Reporter: Clicked on the + button to GameModeOverride in the World Settings panel. ...
When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...