Translation Editor submenu does not open

UE - Editor - UI Systems - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

UE - World Creation - Worldbuilding Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

StaticMesh->RenderData->LODResources[0].IndexBuffer empty in Standalone games.

UE - Gameplay - Nov 14, 2014

GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...

Dangerous Casts in Editor Modes

Tools - Dec 15, 2015

User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...

Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

UE - Platform - Apple - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

UE - Graphics Features - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

Visual glitches on Mac OS X using an Intel GPU while playing HW accelerated H264 video

UE - Graphics Features - Dec 2, 2014

This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...

Opacity is not receiving Input for Material Functions

UE - Graphics Features - Oct 19, 2015

Opacity is not working with a material function "Make Material Attributes" node. ...

WalkableSlopeOverride does not work for individual skeletal mesh body shapes

UE - Gameplay - Player Movement - Oct 19, 2015

Walkable slope override (per-instance override of walkable angles for characters) is not used if edited per shape on the body. ...