Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...
Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...
The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...
First picture lit is used [Image Removed] Second picture PT is used, this occurs under certain angles of incidence. [Image Removed] ...
If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...
Drop-down selection menus will select on mouse release. This only occurs for options under "Current Asset". I was able to click a drop-down, then hold down the left mouse button and let go over "Cle ...
After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to ...
Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...