After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to the HUD.

Quite a few users are reporting this as a major issue as it is causing any of their custom HUD objects with translucency not to render. I tested this issue in 4.8.3 and the exact same set up renders correctly.

Tested in Binary 4.8.3 - 2634408
Issue does not occur

Tested in 4.10 - 2680299
Issue still occurs

Steps to Reproduce

1. Open the zipped test project attached.
2. Press PIE
3. Notice how nothing is rendering to the screen.
4. Open the HUD_Material and set its 'Blend Mode' to 'Opaque'
5. Apply, Save, and PIE again.
6. Notice how the Material is now rendered to the screen.

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Affects Versions4.94.10
Target Fix4.
Fix Commit2703083
CreatedSep 4, 2015
ResolvedJan 12, 2016
UpdatedApr 27, 2018
Pull Requests
2568 - Tiramas