After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to the HUD.
Quite a few users are reporting this as a major issue as it is causing any of their custom HUD objects with translucency not to render. I tested this issue in 4.8.3 and the exact same set up renders correctly.
Tested in Binary 4.8.3 - 2634408
Issue does not occur
Tested in 4.10 - 2680299
Issue still occurs
1. Open the zipped test project attached.
2. Press PIE
3. Notice how nothing is rendering to the screen.
4. Open the HUD_Material and set its 'Blend Mode' to 'Opaque'
5. Apply, Save, and PIE again.
6. Notice how the Material is now rendered to the screen.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2703083 |
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Created | Sep 4, 2015 |
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Resolved | Jan 12, 2016 |
Updated | Apr 27, 2018 |
2568 - Tiramas |