This seems to occur when the subobject is considered unreachable but is not yet pending kill/marked as garbage. In this case, IsValid returns true while FWeakObjectPtr::Get returns nullptr for the o ...
Certain interactions between a Rect Light with a Light Function and a Post-Process volume lead to a check() when compiling a Ray Tracing PSO for tracing lights. This check() only happens when shader ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
Crash Reporter Link: [Link Removed] User's description in Crash Reporter: Clicked on the + button to GameModeOverride in the World Settings panel. ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
Looking at the logs when it happened, the logs are spammed with the following: [2024.12.10-20.34.12:438][514]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 sta ...
Context: The Mutable plugin has a modifier node called Clip Mesh With Mesh that allows Static Mesh modifiers to be assigned as the clip mesh. Under certain circumstances, an assert can be triggered ...
A warning is needed before allowing users to uncheck update Navigation Automatically. A user has done so and then created a nav mesh that was 1,000,000 by 1,000,000 in size and they can no longer op ...