Morph Target Previewer does not refresh during Reimport

Tools - Jun 19, 2018

Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...

Debug information is sometimes missing when compiling with cl-clang

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 24, 2023

Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...

ContentExamples PhysicalAnimation hit reaction example does not react

Docs - Samples - Aug 11, 2015

The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...

UnrealVS "Refresh Projects" fails for projects

UE - Foundation - Cpp Tools - UnrealVS - Nov 10, 2015

Using the Refresh Projects button in the UnrealVS toolbar will fail for projects because it can't find the "GenerateProjectFiles.bat" file for the specified project. Licensee reporting the issue me ...

SpeedTree Material No Longer Compiles With Texture Coordinate Node In BaseColor

UE - Graphics Features - Jan 25, 2017

If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...

Crash when selecting Edit Map for Paper Tile Map Actor

UE - Gameplay - Jul 12, 2017

Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...

Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...

Material Parameters aren't unique if the Material Function has been duplicated

UE - Graphics Features - Jul 31, 2017

Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

Assign Event On Destroyed no longer creates Custom Event Node

UE - Gameplay - Blueprint Editor - Oct 9, 2018

When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign ...