Adding a new key to a dataTable deriving from c++ will not be found until the entire project is reloaded. Download link to test project: https://github.com/sorkNasrk/testbug ...
HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...
Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...
If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...
In the Level Editor's "File" menu, there is a "Favorite Levels" list, which is persisted in the config file "EditorPerProjectUserSettings.ini" under section "[FavoriteFiles]". Manually editing this ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...
In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...
Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...