With a large snap scale just selecting the uniform scaler will make the content scale to 0. It seems like it is far too easy for meshes to accidentally be scaled to 0 with snap scaling. Another exa ...
Building a project in a debug configuration and then running through VS debugger will trigger a breakpoint if the console command 'r.RenderTargetPool.Events' is used. ...
MacroUVs are breaking when using the Override System MacroUV option in the Required Module. Using System MacroUVs:[Image Removed] Using Override System MacroUVs:[Image Removed] Also Tested and Re ...
Buttons and other UI elements of the Linux editor are highlighted when they are over the pointer's original click position. ...
Breaking out row pin on "Get data table row" node and checking a variable against a variable from a separate, unused "Get data table row" node causes error and fails compile. The error does not prov ...
[Link Removed] In XCode, place a call to spawn a custom Actor in the game mode constructor instead of BeginPlay. This apparently causes the editor to get into an endless crash loop unless the Bui ...
The mesh shows its wireframe when turning on collision inside of the static mesh editor. This issue is not present in 4.10.4 - CL 2872498 This issue is not present in 4.11.0 - CL 2885320 ...
If the name of a UFUNCTION parameter matches the name of a previously defined UPROPERTY variable, the project will fail compile due to the following reason: Function parameter: '[Variable/Paramter ...
If the user tries to dynamically set the row fill for a grid panel nothing appears to change ...
See UDN thread. Can we check HasUserFocusedDescendants() so we don't flush keys when the focus is still inside the viewport? ...