This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...
Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...
Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...
UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...
Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...
Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...
This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...
This JIRA was created from crash reports submitted by users due to it being one of the top crashes occurring in 4.12.4 This might be a regression because the crash has only just started in 4.12.4. ...
The following is posted from the user who submitted this issue: We noticed a crash happening in a certain area of our game, and the debugger showed it appeared to be attempting to free an invalid m ...
This is a trending crash coming out of 4.18; it may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2093 // Start the cac ...