Switchboard Unable to Launch Multi-User Slate Server in Launcher Builds

UE - Virtual Production - Tools - Switchboard - Jan 14, 2023

Switchboard is unable to launch the Multi-User Slate Server in launcher builds.  This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...

Disabling Grid ShowFlag also hides billboard sprites and volume outlines

UE - Graphics Features - Nov 8, 2023

The following odd behavior did not happen until UE 5.2, but happens in the latest UE 5.3. When the "Grid" show flag is disabled in the Level Editor Viewport, all billboard sprites and volume outlin ...

Animation attributes - user defined structs containing types defined in plugins cannot be registered

UE - Anim - Runtime - Dec 18, 2023

This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize.  That is called after at the ObjectSystemReady run phase during engine initialization howe ...

Packed Level Actors will create ISMs with inverted normals when a portion of static meshes have negative scales. This is apparent with two-sided materials.

UE - World Creation - Worldbuilding Tools - Feb 17, 2025

Packed level actors will create ISM instances with inverted normals when the selection of meshes used to create the packed level actor contains a subset of meshes with negative scales. This is the ...

Crash when using VR Mode with Extra Viewports and a Camera Actor

UE - Editor - Workflow Systems - Jul 6, 2019

From User: "Normally UE4 has an "Eject" button which is great for live-debugging your app, because you can see everything that's happening in your world, and see the World Outliner in realtime whil ...

Nativization of Blueprint Subclass of PlayerStart fails

UE - Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Frequent ensure opening meshes on Mac, locks up AMD machines

UE - Graphics Features - Jun 6, 2017

REGRESSION No, I was able to reproduce the hard lock in 4.16.1. A frequent ensure occurs when opening static or skeletal meshes on Mac. Doesn't reproduce 100% of the time, but I've gotten it about ...

Hierarchical and normal Instanced Static Mesh Components do not maintain PerInstanceRandom values when transforms are modified

UE - Graphics Features - Nov 6, 2017

When using PerInstanceRandom in a material that is applied to a Hierarchical or normal Instanced Static Mesh component, there are issues of the value resetting when certain transform operations are ...

Duplicating Level With Large _BuiltData File Results in Editor Crash

UE - Foundation - Core - Jun 7, 2018

Trying to duplicate a level in the editor that has a large _BuiltData file results in a crash. In the case of the supplied test level, it is over 3 GB. Crash repros in 4.19.2 and Main (CL 4115885). ...