A Geometry Collection with Removal-On-Break, after breaking and shrinking until vanished, will reset to the original state (full-size and unbroken) if we toggle between Fullscreen and Windowed while playing as standalone or Packaged Build.

UE - Simulation - Physics - Destruction - Oct 28, 2024

A Geometry Collection with Removal-On-Break, after breaking and shrinking until vanished, will reset to the original state (full-size and unbroken) if we toggle between Fullscreen and Windowed while ...

Adding a C++ CameraComponent to the Vehicle in the Vehicle C++ template causes compilation errors.

Docs - Samples - Jun 14, 2016

When adding a C++ component based off Camera Component to the vehicle BP in the C++ Vehicle template, the code will fail to compile. Error message: D:\Epic Games\4.11\Engine\Source\Runtime\Engine ...

InterpToMovement Component Causes Crash During PIE

UE - Gameplay - Feb 23, 2016

When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...

No way to access Gameplay Debugger can't from Japanese keyboard out-of-box

UE - Editor - UI Systems - Localization - Dec 5, 2016

Gameplay Debugger is assigned to apostrophe by default. (Project Settings>Gameplay Debugger) While Japanese keyboards can enter the char by Shift+7 key combination, this key combination does not rec ...

Streaming Distance Multiplier Removed From Skel Mesh Settings

UE - Graphics Features - Jan 24, 2017

In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...

Epic Mannequin's Material Does Not Render Correctly On Intel HD Graphics

UE - Graphics Features - Feb 1, 2017

The Epic Mannequin no longer renders correctly when using an Integrated Intel HD Graphics 4600 GPU. The character will either have parts of his body hidden(4.14) or completely black(4.15) depending ...

Duplicated bp components incorrectly double their transforms when created

UE - Gameplay - Blueprint - Jan 4, 2017

Add a light to a blueprint Move it away from the origin Right click on the component and duplicate it Notice that the new light is now a child of the previous light and that its transform is now in ...

FDateTime instances are reset to default on hot reload

UE - Gameplay - Blueprint - May 31, 2017

If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...

The default hotkey for Delete is not properly displayed in the Edit menu on Mac

UE - Platform - Apple - Jul 7, 2017

The Delete option in the Edit menu on Mac does not display the hotkey that is set for it (by default it is the Delete key). On Windows, this option does display the set hotkey. Changing the hotkey ...

Weird grey bar renders on disabled planar reflections

UE - Graphics Features - Jul 11, 2017

NOTE This is best seen if you are in a mobile Preview Rendering Level There is some rendering defect that can be seen as the camera moves around the Planar Reflection area. You can also see some ...