Ensure triggered inside Range Struct Customization when Property Node is no longer valid (e.g. when editing FFloatRange while FRuntimeFloatCurve editor is visible) [Ref. UE-341339]

UE - Editor - Verse Class Editor - Nov 12, 2025

[Link Removed] Closed was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::S ...

GAS: FGameplayAbilitySpecHandle lacks invokable serialize function

UE - Gameplay - Gameplay Ability System - Dec 15, 2023

FGameplayAbilitySpecHandle is a struct that can be replicated by-design to identify a granted GameplayAbility in server-client communication. This works fine with default struct replication using FR ...

Commonly used blueprint conversion functions should be promoted to top level category

UE - Gameplay - Blueprint - Nov 16, 2020

Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...

[AI] StateTree Category = Input validation doesn't validate child properties

UE - AI - StateTree - Oct 10, 2025

Normally if you have a property in your state tree instance data of the input property(Category = Input), when you compile the state tree, you will get errors if the property does not have a binding ...

Instanced EditInlineNew objects are parented to the CDO when used by a child BP of a parent BP that inherits from a native class

UE - Framework - Blueprint Runtime - Mar 21, 2024

EditInlineNew objects added to Instanced array stored in a struct are seemingly ignored and the object is instead parented to the CDO of the owner. The owner must be the BP child of a parent BP tha ...

Following the 'Working with Modular Characters - Skeletal Mesh Merge Example' results compilation errors

zComponent - Archive - Feb 10, 2022

This is a Regression. Tested in: //UE5/Release-5.0 CL 18747223 GitHub //UE4/Release-4.27 CL 18319896 Binary The example can't be completed in UE5 as expected presumably because of a change within ...

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

Tools - Feb 23, 2017

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...

VS fails to compile when USTRUCT is referenced as BlueprintReadWrite or BlueprintReadOnly

UE - Foundation - Cpp Tools - UnrealHeaderTool - Aug 22, 2017

Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...

Editing sets and maps of structures does not correctly check for duplicates

UE - Editor - Verse Class Editor - Apr 12, 2022

Customer created a custom DataTable with a TSet Property and saw the behavior of allowing duplicate elements within the TSet, which is not allowed. See TSet Documentation for more information. This ...