OSVR fatal error while playing in -game

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...

[CrashReport] UE4Editor_Slate!<lambda_c42855a8df853c2fca6077897314e16e>::operator() [slateapplication.cpp:1558]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is a common crash that has occurred since at least 4.17. Based on the user comment below, this may be a VR issue (unconfirmed) User Descriptionsit seems to me UKismetMaterialLibrary::SetVector ...

[CrashReport] UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()

UE - Foundation - Core - Apr 25, 2018

User comments in crash group:this map crashes on loadok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place ...

[CrashReport] FSlateRHIRenderer::ConditionalResizeViewport()

Tools - Jul 27, 2017

This is a common crash occurring on Windows and Mac in 4.15 and 4.16 (two different callstacks with close similarities). The callstack is also similar to [Link Removed] and may be related. User D ...

SteamVR turns off vsync globally

UE - Platform - XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...

Set splash screen does not appear to work on the Vive

UE - Platform - XR - Nov 30, 2016

Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...

Shipping build crash when unplugging then replugging Oculus HMD

UE - Platform - XR - Nov 9, 2016

Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...

HMD Mirror Mode causes vive to have black preview screen

UE - Platform - XR - Jun 23, 2016

[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...

Web Browser on a Widget Component appears to be 2D when launching on to Android

UE - Platform - Mobile - Jul 1, 2016

Widget Component Web browser appears to be 2D when launching on to Android ...

Niagara Particles don't work with Instanced Stereo Rendering enabled

UE - Niagara - Jul 13, 2018

With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...