When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...
The slider for the temperature gauge on lighting seems to be inverted. The cooler the temperature is, the redder the shade. The hotter the temperature gets, the cooler it looks (blue). ...
After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...
If a function is marked as BlueprintNativeEvent inside of a class that inherits from a component (Scene component, Actor component, etc) then the function cannot be called in a blueprint with the co ...
Dowloaded 4.7.5 release from GitHub and was able to compile the UE4 Editor source code successfully. Then attempted to compile using the "UE4 - Game -Mac" filepath, but received message saying could ...
Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...
When using the arrow keys to rotate your character in VR the camera becomes offset in the direction of the key that was pressed (Image attached with an exaggerated example of what appears to be happ ...
ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node. Note: You can workaround this issue by adding the overlapped actors to an array and then looping t ...
Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...
After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...