Execute Console Command function differs from the Engine Scalability Settings

UE - Graphics Features - May 14, 2015

When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...

Temperature slider seems to be inverted

UE - Graphics Features - May 6, 2015

The slider for the temperature gauge on lighting seems to be inverted. The cooler the temperature is, the redder the shade. The hotter the temperature gets, the cooler it looks (blue). ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...

BlueprintNativeEvent in Component Subclass does not show up in BP with the component

UE - Gameplay - Blueprint - Apr 20, 2015

If a function is marked as BlueprintNativeEvent inside of a class that inherits from a component (Scene component, Actor component, etc) then the function cannot be called in a blueprint with the co ...

Cannot Compile GitHub Source Code for UE4 Game on Mac

UE - Platform - Apple - Apr 16, 2015

Dowloaded 4.7.5 release from GitHub and was able to compile the UE4 Editor source code successfully. Then attempted to compile using the "UE4 - Game -Mac" filepath, but received message saying could ...

Viewports: Marquee selection always selects skeletal meshes in ortho viewports

Tools - Apr 16, 2015

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...

VR camera and Player do not appear to rotate around the same point

UE - Platform - XR - Apr 13, 2015

When using the arrow keys to rotate your character in VR the camera becomes offset in the direction of the key that was pressed (Image attached with an exaggerated example of what appears to be happ ...

ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node

UE - Gameplay - Blueprint - Apr 10, 2015

ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node. Note: You can workaround this issue by adding the overlapped actors to an array and then looping t ...

Imported tiled landscapes into World Composition Browser have seams between landscape tiles

UE - LD & Modeling - Terrain - Landscape - Mar 19, 2015

Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...

Media Sound Wave Does Not Play after Packaging

Tools - Mar 19, 2015

After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...