This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...
This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...
User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...
Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that it's not allowed to schedule mo ...
While working with DirectX 12 in the project settings, the editor crashes by check() code when attempting to create a static texture from a non-HDR Cube Render Target asset. This crash doesn't occur ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...
This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...
Upon Seamless Travel, the Package Map will attempt to clear out "old" entries in the Guid Cache by marking them with a timeout. The only entries that will actually be marked for a timeout are entrie ...
User reports: I've noticed a bug with PlayMontageAndWait There are 4 possible triggers when a Montage completes:OnCompletedOnBlendOutOnInterruptedOnCancelled Once OnBlendout has been triggere ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...