In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene. I couldn't find any such settings on meshes or materials. Is this an expo ...
When SlateApplication is routing a pointer up event, it should check bIsDragDropping and call the widget's OnDrop function. Currently, we check for touch events and call OnTouchEnded without checkin ...
A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. ...
When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...
LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...
The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...
Cannot save a duplicated level in a blank project. ...
Dynamic Collections do not display any results upon being created. Please note that opening a project that had a Dynamic Collection already selected may show the results at first. This is only tempo ...
The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...