Movable Skylight with DFAO creates Dark Areas when Combined with Reflective Material

UE - Graphics Features - Jun 9, 2016

A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...

Moving Landscape causes Crash with Landscape Grass Output in Landscape Material

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2016

Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...

Mouse cursor will not change unless a mouse button is being held down.

Tools - Dec 5, 2014

Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

UE - Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...

Functions in the Level Blueprint throw a warning on PIE

UE - Gameplay - Blueprint - Mar 3, 2015

Functions in the Level Blueprint throw a warning on PIE: LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied! Every function logs thi ...

Deploying a project with Portrait orientation will appear stretched on the Nvidia Shield Tablet

UE - Platform - Mobile - Mar 3, 2015

When I deployed a first person template project to an Nvidia Shield Tablet with Portrait Orientation enabled, The screen appeared stretched and the analog stick were unable to be used. Tested on t ...

unusual occlusions when taking high-res screenshots

UE - Graphics Features - Dec 15, 2014

Unusual ghosted images/occlusions appear on highres screenshots ...

HDRI reflections on HTML5 not Rendering Correctly

UE - Platform - Mobile - Mar 4, 2015

"No problems. The HTML5 output works also without any problems with Firefox Nightly 64 Bit. But with the Firefox 32 Bit (Nightly) I get these graphic errors." Only occurring in 32 bit versions of p ...

Trigger volumes do not detect overlap events

UE - Gameplay - Dec 24, 2014

Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...

VS2015 Update 3 prevents the editor from compiling code

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 28, 2016

Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...