Construction script not updating HISM array count, even when new elements are adding inside of the level. Regression: Issue occurs in 4.15.1 of the binary build Using the same repro steps provid ...
When navigating the viewport, placed actors can leave a "black shadow" as the camera viewpoint changes. The artifacting remains until "Game view" or wireframe mode is activated. This only occurs i ...
The values printed from the nand boolean node display incorrect values for the specific set-ups with 3 inputs that are in the repro steps. The node works as intended with 2 inputs, and with some of ...
World Outliner selection does not update transform widget location during play. This issue can be easily fixed simply by reselecting the object, this issue only affects the first time the object is ...
Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...
Does NOT occur in 4.23 MAIN @ CL 5035898 Deleting Engine\Plugins\Runtime\Oculus\OculusAvatar\Intermediate did not resolve error. Warnings that are also present in 4.21: LogShaderCompilers: Warnin ...
There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...
Crash always occurs when executing Visualize Texture Command with Texture id. Looks like GVisualizeTexture.Mode doesn't affect correctly. Workaround: VisualizeTexturePresent.cpp FVisualizeText ...
Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled. Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression ...
If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...