[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()

UE - Gameplay - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Deprecated: CharacterMovementComponent::bRequestedMoveUseAcceleration

UE - Gameplay - Player Movement - May 3, 2019

Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration. This led to a discussion in a Supp ...

EditorOnly Actor-subclass blueprints cause SavePackage warning "A dependency '%s' of '%s' was filtered, but is mandatory"

UE - Gameplay - Blueprint - Apr 20, 2020

https://udn.unrealengine.com/questions/570767/filtering-bug-with-iseditoronlyactor.html On a a blueprint that inherits from an actor class such as FunctionalActor, the user can mark Actor::bIsEdito ...

NiagaraSystem is compiled every time when first loaded in the editor

UE - Niagara - May 20, 2022

If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...

[CrashReport] UE4Editor_Engine!USplineMeshComponent::CalculateScaleZAndMinZ()

Tools - Jun 27, 2017

This is a common crash occurring in the 4.16 release. It has occurred for many users, but nearly every user's project is named some variation of "pinball", this makes me wonder if the repro is surf ...

[CrashReport] UE4Editor_Engine!UAssetImportData::ExtractFilenames() [assetimportdata.cpp:156]

Tools - Sep 7, 2017

This is a common crash affecting users in 4.17 and 4.18. User DescriptionsI wasn't able to get my UCX collision to import. Clicked the yellow "return" arrow next to the asset import settings option ...

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node

UE - Gameplay - Jun 18, 2015

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...

Crash Occurs When Creating a Blueprint From a Nav Link Proxy

UE - Gameplay - Blueprint - Sep 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor_LeapMotion!FPrivateLeapImage::Texture32FromLeapImage()

UE - Platform - XR - May 19, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2707 { 2708 FScopeCycleCounterUObject ComponentScope(Target); 2709 FScopeC ...

[CrashReport] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::operator->() [transactor.h:108]

Tools - Oct 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...