This is an infrequent but trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The last "User Activity" on all crashes r ...
This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...
User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...
Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...
This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...
Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in: 4.25 CL#11223911 ...
Error Message - Assertion failed: !Value || Value->IsValidLowLevel() [File[Image Removed]:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Materials\MaterialU ...
Comment in crash group:I switched color and crashed Generated from CrashReporter ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...