Sequencer crashes when using Transform variable added to Scene component BP

zComponent - Archive - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

Crash when enabling dynamic branch on static switches in Post Process Materials

UE - Rendering - Architecture - Materials - Jun 28, 2023

[Link Removed] Some functions to access parameters don't take into account the newly added runtime static switch parameters. It should be straightforward to fix these up: void UMaterialInstance:: ...

[PCG] Delayed PCG Component Unregister causing stale pointer crash

UE - Graphics Tools - PCG - Components - Jun 11, 2024

Integer overflow in NaniteBuilder can lead to an editor crash on certain meshes

UE - Graphics Features - Nanite - Jul 10, 2024

NaniteBuilder uses an int8 type for ExternalEdges and counts adjacency with a int32. The bug stems for the cast to int8 when adding the adjacency count into the ExternalEdges array. The precision l ...

UBackgroundBlur crashes at PSO creation under D3D12 SM6 when stereo rendering is enabled

UE - AI Workflows - UI Systems - Slate - Jun 4, 2026

Any Slate widget that triggers the Slate post-process blur (e.g., a UBackgroundBlur with non-zero strength) hits a fatal D3D12 CreateGraphicsPipelineState failure on first render. The fatal is funne ...

EDITOR: LIVE: CRASH: Reroute nodes can cause a loop that freezes the editor.

UE - Gameplay - Blueprint - Jul 29, 2014

Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...

[CrashReport] Mac/Metal Intel compiler crash - UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline()

UE - Graphics Features - Oct 27, 2017

Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...