When ejecting from the Player Controller while PIE, navigation ability to move around the map is virtually non existent. The only movement command(s) that work is if you hold a mouse button down and ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...
After Seamless Server Travel, the Client cannot move the character or see the Server character. On the Server, the Client character appears to be falling in place. Tested in both first and third per ...
When pressing play within the blueprint editor, if you use control & z, it'll revert your changes you've made to the blueprint. Which could cause people to lose their progress in their blueprint tem ...
When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...
Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...
When the return value of a C++ function is changed without preforming a hot reload, instances of the function node used inside a blueprint function will have their Return Value pin updated to the co ...
When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...
There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...
Calling a child's child in a child blueprint from a spawn actor from class node that is being called back to the child causes an error. Basically, when using the spawn actor node referencing the chi ...