When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...
Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...
Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...
Joining a session in PIE with Auto Connect To Server disabled will crash PIE. Note: this is not specific to the Multiplayer Shootout project used in the repro steps; this will occur in any project ...
The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...
Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used. ...
If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...
The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...
The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...
Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...