Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

UE - Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

IAP failed to read purchase

UE - Platform - Mobile - Feb 20, 2017

In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

Light in Volumetric Fog offset in VR with Instanced Stereo and Forward Shading enabled

UE - Platform - XR - May 10, 2018

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...

Data table editor uses property names as column headings

Tools - Nov 2, 2018

The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...

XboxOne D3D12 Graphics Artifacts

UE - Platform - Console - Dec 4, 2018

Multiple licensees are experiencing this problem. The repro should look like this initially: [Image Removed] But then over time will degrade overtime into something like this this, most likely cau ...

Pressing ESC while on a drag operation makes drag visual to be disappeared and OnDragCancelled not to be called.

UE - Editor - UI Systems - Dec 11, 2018

DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic.  ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019