TraceHitInfo not returning correct PhysMat when Changed at Runtime via MID

UE - Simulation - Physics - Jan 11, 2016

Line Traces are not correctly returning the Physical Material Info when that information is changed at runtime via a Override Physical Material or a Set Physical Material via a Dynamic Material Inst ...

Uncompressed Lightmaps rendering incorrectly in HTML5

UE - Platform - Mobile - Mar 25, 2015

When using uncompressed Lightmaps in HTML5, the lighting is rendered incorrectly. Using (the default) compressed lightmaps, generates no error. Also reproduced in Main Promotable-CL-2487422 (Enscr ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Crash closing editor with blueprint thumbnails visible in Content Browser

UE - Editor - Content Pipeline - Content Browser - Jul 28, 2016

Crash occurs when the user closes the editor while there are blueprint thumbnails visible in the Content Browser. This seems to only occur if the editor was opened with blueprint thumbnails also vi ...

Cannot override editor shortcut bindings on Linux

UE - Platform - Linux - Nov 18, 2016

Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...

The AnimBlueprint Shows Duplicate Objects in the Debug Filter

UE - Gameplay - Blueprint Editor - Sep 3, 2015

The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects: 1. Causes breakpoints not to function properly 2. Reverts back to "No debug object selected" in the Filter rat ...

Cannot Undo Comment Creation in Material Editor. Not in Undo History

UE - Rendering - Architecture - Materials - Oct 4, 2016

Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...

Material Expression Reference Page: "Inputs" and "Outputs" definitions reversed from illustration

On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...

Teleportation icons in VR Template startup need to be switched

Docs - Samples - Nov 23, 2016

This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...

ShooterGame weapon meshes are not consistent in Blueprint vs Editor viewports.

UE - Gameplay - Blueprint - Dec 8, 2016

Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...