Remote standalone build of a project fails due to incorrect path to project's Info.plist file

UE - Foundation - Cpp Tools - Automation Tool - Sep 17, 2018

Attempting to use UAT on Windows to remotely create a standalone build of a project for Mac fails in 4.19. The error message indicates that it cannot find part of the path to the project's Info.plis ...

AnimDynamics does not accurately reflect the wind direction when SimulationSpace is set to something other than Component

UE - Simulation - Physics - Sep 3, 2019

The processing related to WindDirection in AnimDynamics( in FAnimNode_AnimDynamics::PreUpdate ) does not consider other than ComponentSpace.// Setup wind data Body->bWindEnabled = true; Scene->Get ...

Virtual textures flicker if physical pool is oversubscribed

UE - Graphics Features - Feb 24, 2021

If a virtual texture physical pool becomes oversubscribed the current behavior is: Log a one time only warning: ''Failed to allocate VT page from pool...' Continue to evict the least recently used t ...

Ragdoll Physics Assets Move Sporadically After Ragdoll Physics Event Invoked

UE - Simulation - Core - May 3, 2022

Occurs 3/3 times. Skeletal mesh with ragdoll physics applied exhibits sporadic motion after ragdoll physics is initiated.  Regression does occur: When tested in //UE4/Release-4.27.2 @ CL18319896 n ...

Movie Scene Capture - DX12 Render Artifacts and Delay

UE - Rendering - Architecture - RHI - Jun 19, 2023

If using the Legacy renderer (Movie Scene Capture) with DefaultRHI DirectX12, there's new delay and also some frames get weird artifacts.   However, the delay and artifacts do not appear when using ...

Mover character flickers downward while crouched and moving every so often

UE - Gameplay - Player Movement - Mover - May 8, 2025

Repro Rate 5/5 Packaged onWindows - 10 - Enterprise - L3864 Processor: AMD Ryzen Threadripper PRO 3975WX 32-Cores 3.50 GHz RAM: 128 GB GPU: NVIDIA GeForce RTX 3080 GPU Driver Version: 572.83 ...

HISM causing massive spikes in BuildTreeAsync

UE - Rendering - Architecture - Feb 12, 2026

Loading a world partition cell containing dense foliage (30k+ instances per cell) causes spikes on lower end hardware of up to 10-15ms and can observe spikes of 2-5ms on high end hardware too primar ...

Setting NavModifierVolume's AreaClass at runtime does not result in navmesh rebuilding

UE - AI - Apr 23, 2015

The volume does accept the change and if it gets moved the navmesh will rebuild with new area set. The core issue is that setting NavModifierVolume.AreaClass at runtime does not notify navigation sy ...

Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint

UE - Gameplay - Blueprint - Jul 27, 2016

Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint. This crash only occurs when attempting to close the window using the "X" ...

[CrashReport] UObjectBaseUtility::GetOutermost | FArchiveInvalidateTransientRefs::operator<<

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. They have not provided any descriptions of their actions when the crash occurred. Source Context 110 /** 111 * Walks up ...