Adding a Depth Fade node into the Lit Translucent Material used on a Particle System will cause the particle to not cast Shadows. The behavior is a regression from 4.9.2. 4.9.2:[Image Removed] 4. ...
When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...
If a class has an FText variable defined in code when a blueprint based on the class is placed in the level it does not update the BP variable if it is changed/ compiled. ...
If a block comment is used above the UCLASS Macro, leading spaces before the start of the comment causes UHT to fail and the solution to fail compile with a "Missing 'UCLASS' in Class declaration" e ...
A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...
User has found bug but has a working fix. Verify fix and implement in engine. ...
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...
https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...
A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...
If a class is added then removed from a project, blueprints can still be created based on the deleted class. ...