Depth Fade breaks Lit Trans. Particles Casting Shadows

UE - Niagara - Dec 8, 2015

Adding a Depth Fade node into the Lit Translucent Material used on a Particle System will cause the particle to not cast Shadows. The behavior is a regression from 4.9.2. 4.9.2:[Image Removed] 4. ...

Gear VR media texture split when looking opposite direction

UE - Platform - XR - Dec 4, 2015

When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...

Creating a FText variable in code causes child blueprint to not update on compile

UE - Gameplay - Blueprint - Dec 4, 2015

If a class has an FText variable defined in code when a blueprint based on the class is placed in the level it does not update the BP variable if it is changed/ compiled. ...

Leading space in front of block comment above UCLASS Macro prevents compile

UE - Foundation - Core - Dec 4, 2015

If a block comment is used above the UCLASS Macro, leading spaces before the start of the comment causes UHT to fail and the solution to fail compile with a "Missing 'UCLASS' in Class declaration" e ...

Bloom/Specular difference with same content between 4.8 and 4.9

UE - Graphics Features - Dec 4, 2015

A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...

Crash when ribbons use delayed spawn particle as source.

UE - Graphics Features - Dec 3, 2015

User has found bug but has a working fix. Verify fix and implement in engine. ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

UDN: Editor ignores platform-suffixed solution file names when checking for a compiler

UE - Foundation - Cpp Tools - UnrealBuildTool - Dec 3, 2015

https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...

Segment to Segment Navigation links not usable/working

UE - AI - Dec 3, 2015

A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...

Blueprints can be created for a class after removing the class from the project

UE - Gameplay - Blueprint - Dec 2, 2015

If a class is added then removed from a project, blueprints can still be created based on the deleted class. ...