UnrealVS cannot be installed with VS2019 16.1

UE - Foundation - Cpp Tools - UnrealVS - Jun 3, 2019

If a user has Visual Studio 16.1 installed, UnrealVS will report that it is not compatible and refuse to install. ...

GAS: Duration GameplayEffects applying same GameplayCue tag will on authority end all on-going GameplayCueNotifies when first cue expires

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

When multiple duration GameplayEffects apply a GameplayCue with the same tag, the network authority game instance (standalone & servers) will remove all GameplayCues with that tag from the AbilitySy ...

Buffer Visualization Overview is affected by EV

UE - Graphics Features - Mar 5, 2020

EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...

Cannot resize comment box when new comment is created on top

UE - Rendering - Architecture - Materials - Apr 27, 2017

Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...

Mouse directly controls Camera Actor directly above 170 and below 5 FoV

UE - Gameplay - Mar 23, 2015

When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotatio ...

Unreal 5.7 Trace server not working on Rocky 8

UE - Platform - Linux - Aug 6, 2026

UnrealTraceServer built on a Rocky 8 machine yields a binary that depends on versions of glibc and glibcxx higher than the 2.28 version provided by Rocky 8.$ ldd UnrealTraceServer./UnrealTraceServer ...

PrimitiveSceneProxy CreateSceneProxy override not working in 5.4

UE - Rendering - Architecture - Aug 30, 2024

Overriding CreateSceneProxy function from PrimitiveSceneProxy for a custom class no longer renders in 5.4 even though the same code is working in 5.3. ...

Apps do not launch in landscape on the Nexus 5

UE - Platform - Mobile - Aug 21, 2016

When Launching an app on the Nexus 5 with full sensor the app will not launch in landscape mode but will rotate after . The portrait image shows stretched. The app will crash after this but that is ...

Mobile Occlusion (ES3.1) is buggy with multiview enabled on Mobile VR platforms

UE - Platform - Mobile - Jul 31, 2018

Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...

Gamepad input affects multiple game instances at once, due to not needing focus.

UE - Editor - UI Systems - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...