Navisworks - Crash exporting high poly density terrain geometry

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 4, 2023

Nanite cast shadows from all lights, regardless of lighting channel configuration

UE - Graphics Features - Nanite - Dec 4, 2023

This behavior is inconsistent with the behavior of non-nanite meshes, which receive light and cast shadows only from lights in the same lighting channel. [Image Removed] ...

Nanite shadow issue in commandline rendering

UE - Graphics Features - Nov 28, 2023

PSO Creation hangs on task in Shipping build

UE - Rendering Architecture - RHI - Nov 27, 2023

Running with `r.AsyncPipelineCompile=0` causes the issue not to happen. It fails to open about 4 times out of 5. No such problem in development build., it always succeeds. We noticed that if we de ...

Luminance coefficients used throughout the engine not matching sRGB standard

UE - Virtual Production - Rendering - Color - Nov 27, 2023

This is causing confusion when working with color in UE5, specifically when validating for HDR between different reference materials. It has also been noted that the color primaries in PAL and NTSC ...

Ledge Movement Stuck (CheckLedgeDirection is always returning true)

UE - Gameplay - Nov 20, 2023

The issue appears to that CheckLedgeDirection almost always returns true, which returns the leftward side step. This is correct for the leftward direction, but is not valid for the rightward directi ...

Duplicate child actor created on client in editor

UE - Networking - Nov 17, 2023

This seems to be related to the fix for [Link Removed]. Part of that fix made sure that the child actor component recreates the child actor when GIsReconstructingBlueprintInstances is true, as previ ...