FName diff in transaction will report all names as different if ordering is not properly maintained

UE - Editor - Jul 15, 2020

All FName in transaction diff will be reported as modified if ordering isn't properly maintained making the proper uses of undo client `MatchesContext` not properly accurate ...

Rich Text Block automatic line wrapping doesn't work properly with image decorators

UE - Editor - UI Systems - Slate - Jul 15, 2020

Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...

Weird reflection pixels of translucent objects with Ray Tracing Reflection

UE - Graphics Features - Lumen - Jul 15, 2020

[Image Removed] ...

Interfaces implemented and then removed from a parent BP still show a phantom reference from child BPs until they are recompiled and saved

UE - Gameplay - Blueprint Editor - Jul 15, 2020

See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

UE - Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...

Collision preset in StaticmeshComponent in BP instance can not be correctly modified

UE - Simulation - Physics - Jul 3, 2020

For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...

Background Geometry has thin holes when r.SeparateTranslucencyScreenPercentage is 50

UE - Rendering Architecture - RHI - Jul 2, 2020

Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...

Crash opening project with Hair assets

UE - Simulation - Physics - Jun 30, 2020

Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...

VFInitRotation(Cascade) always provides the same rotation

UE - Niagara - Jun 30, 2020

This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...