Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
When Real-Time Thumbnails are enabled in the content browser and you have many blueprints with static meshes (or anything that is rendered in the blueprint's viewport), the real-time tooltips cause ...
This is a common assertion that has occurred since at least 4.14 and affected nearly 100 users. The callstack is similar to [Link Removed], which was marked fixed for 4.14. User DescriptionsUndoi ...
UPaperSprite::PostLoad() now sets BakedSourceTexture, BakedSourceUV, and BakedSourceDimension (if AtlasGroup is nullptr). There's nothing in reimport that sets them, so they are stale/latch to the ...
The Oculus spatialization option is not producing sounds. In Test Rail I can see that the test related to this passed April 2021 in UE4. In UE5 it passed on Early Access in February 2021. ...
Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...
Control Rig Tracks are not visible in Sequencer when the Name and Display Name are not set to the same value in the Control Rig graph, and the track filter is set to "Selected Control Rig Controls". ...
Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...
creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...
After place a Nav Mesh Bounds Volume into a level, launching the game and pressing the [ ' ] key to show information about the Nav mesh the print string stops working. If the User closes the game w ...