Nativizing actor does not destroy component with construction script.

UE - Gameplay - Blueprint Compiler - Nov 19, 2018

Running destroy component with construction script placed on level blueprint does not destroy component when it is nativized. It works correctly with PIE and Not Nativize. Also, if the actor that wa ...

Undo then Redo Creating a Spawnable in Sequencer Creates Extra Actor in Level

zComponent - Archive - May 3, 2023

There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer.  It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...

Crash editor when raytracing is enabled and enter kanji characters into TextRenderActor

UE - Graphics Features - Ray Tracing - Apr 25, 2024

The editor crashes when entering Kanji characters into TextRenderActor with raytrace enabled. This does not happen with English text.  ...

Source Control: Perforce Branch History is Parsed Incorrectly

Tools - Sep 26, 2016

Several issues have been reported within the ParseHistoryResults method from PerforceSourceControlOperations: 1. Any Records that share the same filename will only display the last record with that ...

Crash on exit PIE after editing character blueprint of a code based side scrollers

UE - Gameplay - Apr 4, 2016

After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...

Ensure starting PIE after editing character blueprint of a code based side scrollers

UE - Gameplay - Apr 6, 2016

After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...

Unnecessary files in Perforce Depot

Several unnecessary files seem to have found their way into the Perforce depot and need to be cleaned up. Affected files:Engine/Documentation/Source/Engine/Matinee/HowTo/MHT_3/Images/MHT#_Drag_In_C ...

Foliage experiences odd culling when world origin is changed

UE - Graphics Features - Sep 13, 2017

There is an odd issue occurring when the world origin is changed, changing the world origin causes the foliage to cull in unexpectred ways. The issue can be solved by using the console command "r.Al ...

[CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::PreEditUndo() [instancedfoliage.cpp:2296]

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 2286 void AInstancedFoliageActor::PreEditUndo() 2287 { ...