Customer Comments: this is just a workflow issue where you need to set the compression settings to normal or tick the sRGB checkbox to fix the shading issue Regression testing done in //UE4/Rele ...
Hi After migrating our animation project from 5.7 -> 5.8 we notice that some level seqeunces take much longer to save (during validation stage). This issue only exhibits when using control rigs in ...
This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...
There is a major performance drop after 4.18 when calling draw material to render target. This is an issue reported by many community members, and there seem to be additional reports with different ...
At present AttackTrack's context menu has three patterns of Attach target change flowChange constraintBindingIDUse ExsitBindingUse NewBinding However, 1 and 3 can correctly change the target, but t ...
When the 'Show Friendly Variable Names' option is set to false in Editor preferences, attempting to create (once you press 'Enter' to accept the new Blueprint name) or open a Blueprint causes the ed ...
SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
Using Game Mode instead of Game Mode Base causes the Begin Play event to trigger in a different order. This is shown in the reproduction with the Begin Play of the Player Controller and the Game Mod ...
This was initially reported in VR but the leak happens in a non-VR setup and environment. GPU utilization jumps to 84% in 4.23.1 and 98%+ in 4.24.3, 4.25, and 4.26. Tested GPUs were GTX 980 and GTX ...