Promote to Variable no longer an option in Blueprint Function Library

UE - Gameplay - Blueprint - Nov 10, 2014

In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...

Editor Crashes on Launch

UE - Gameplay - Blueprint - Nov 4, 2014

When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...

Start up movie on Android device is not playing correctly on Shield Tablet

UE - Platform - Mobile - Mar 13, 2015

When adding a start up movie to a project and launching it onto the Nvidia Shield Tablet device, the video does not play properly. The screen is warped and displays black bars. ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...

Performing a Hot Reload after changing a UPROPERTY from BlueprintReadWrite to BlueprintReadOnly results in the variable not being shown in context sensitive search results in the Event Graph.

UE - Gameplay - Blueprint - Mar 3, 2015

Changing a UPROPERTY value from BlueprintReadWrite to BlueprintReadOnly, or vice versa, and performing a Hot Reload results in the variables not being found in the Blueprint's Event Graph context se ...

FComponentReference::GetComponent() will cast to UPrimitiveComponent when it should be able to work with any scene component

UE - Gameplay - Mar 20, 2015

The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...

Deleting the code files for a custom component from a project will result in an Engine crash when trying to open any Blueprint using that component.

UE - Gameplay - Blueprint - Feb 20, 2015

Adding a custom component to a Blueprint and then deleting the code class defining that custom component from the project will crash the Editor any time you try to open a Blueprint containing that c ...

Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

LineTraceSingleByChannel returns a hit for any object it hits, regardless of whether or not that object has the specified collision channel set.

UE - Simulation - Physics - May 5, 2015

The collision channel specified in LineTraceSingleByChannel does not appear to be taken into account when the trace is performed. Instead of ignoring any objects that are not set to that channel, an ...

Map disappearing from project

Tools - May 21, 2015

It's been reported that maps are going missing from projects and while they're showing up within the Windows Explorer folders, they're not showing up within UE4. You cannot migrate them in, import t ...