Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

[CrashReport] FBlueprintEditor::OnRemoveExecutionPin()

UE - Gameplay - Blueprint Editor - Jul 14, 2017

This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

Wind Directional Source is not updated when changing values via blueprints

UE - Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2017

This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...

[CrashReport] UE4Editor_Engine!UMaterialExpression::GetOutputType() [materialexpressions.cpp:859]

UE - Rendering Architecture - Materials - Nov 21, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...

Desynchronised playback of firstime played SoundWaves with active AudioStreamCaching

UE - Audio - Mar 25, 2020

The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints (FObjectInitializer::SetDefaultSubobjectClass)

UE - Framework - Blueprint Compiler - Jun 10, 2021

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.  ...

nDisplay VIOSO Projection Policy broken since 5.0.3

UE - Virtual Production - nDisplay - Nov 25, 2022

Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...